

25 seconds, are definitely using a macro to pull it off. The ones who perfectly land the combo every time so you "instantly" take kill damage from two strikes in about.

i'd suspect a macro on that, but not sure On a side note, this is why Untamed is strong right now, because the teleport/maul/tailswipe is the first method Ranger has ever had for higher tiers that gets around "or goes through" this problem of being massively counterplayed by other classes abusing LOS.Īs a fairly high rating warrior, i got deleted by top rating untamed for multiple matches today, and it is a 6 button combo executed in 1 second and it goes up to 16k+ damage, with double CC, so i tried to shake it off, but only to get CC'ed again.

This problem has been present for nearly a decade and it seems there is no way to really implement a proper balance between its efficiency in middle tiers to high tiers. The point here is that if Arenanet nerfs Ranger for the complaints of the middle tiers, then Ranger ends up being virtually useless in higher tiers, and if Arenanet buffs Ranger so it can be a viable meta in higher tiers, then it becomes way too oppressive in middle & lower tiers. These are the same reasons why Deadeye feels impressive at middle or lower tiers, but still ends up being a liability in higher tiered play. This leaves the Ranger in a situation where its ranged attacks simply are no longer reliable to use. Ranger feels OP at low tiers for these reasons, feels very strong in middle tiers, but steeply declines in efficiency at higher tiers and ends up not being viable in higher tiered tournaments because everyone LOSes well and knows how to wield anti-projectile skills correctly, which there is waaay too much of in GW2 right now. There is this massive curve in efficiency for Ranger that happens from low tier to middle tier to high tier play. As soon as you go above the bell curve and head towards higher tiered play however, opponents know how to LOS and abuse LOS vs. Rangers are heavily based around projectile play, which feels very strong at the bell curve or bellow, in environments where players have generally bad positioning, they don't LOS, don't understand how to abuse melee & ground targets going around or through LOS whereas projectiles just get stopped by LOS. Ranger based classes are difficult for the Arenanet team to balance competitively, here is why: They always have that sweet spot to be broken enough but at the same time not broken enough to be meta They are never meta but alway second to meta so they never get proper nerfs. Yeah and that's exactly the problem with rangers builds.
